Coding
Guides related to software development or programming
29 guides in 4 topics
All guides
29 guides- Recursive npm package installHere's a simple script that recursively searches through a folder, finds any instances of package.json, and runs npm install to install any dependencies needed…
- Simple Pong (Extras)This guide is a continuation of the previous Simple Pong project. I'd encourage you to begin there if you haven't already. In this guide, you will learn how to…
- Simple 2D PongThe game will contain 4 classes. Main - Launches the program, starts the game and game timerPongGame - Extends JPanel, serves as the game's canvas, tracks…
- GUI BlackjackIn this project, we will expand upon the earlier console blackjack project. You should begin there if you haven't already. This project relies on much of the…
- Console Blackjack in Java (21)The rules of the game will be: It will be played with a single, standard Deck of 52 cards, though you could easily change it to accommodate larger deck…
- Git & GitHub: Essential CommandsWhether you plan on developing websites, games, or business applications, Git is an essential tool for many teams. This guide is a step-by-step introduction to…
- Git & GitHub: Workflow, Branches, Merges, & MoreIn this guide, you will learn some simple Git/GitHub workflows. This includes how to create branches, create pull requests, merge branches, and switch…
- What's Python?Python is a high level, object-oriented, general purpose programming language primarily used in data science and web development. Let’s break down what that…
- Hello World in PythonIntro to Python: Section 2 The Hello World project is the first program you will write in nearly any programming course. It’s a boring program that simply…
- Variables, Operators, Data TypesIntro to Python: Section 3 In this section, you will learn how to use different variables, perform simple operations, and receive user input. A variable is a…
- Control Statements in PythonIntro to Python: Section 4: What makes computers more than glorified calculators is their ability to use predefined logic to execute a variety of different…
- Functions in PythonIntro to Python: Section 5 A function is a reusable block of code that is executed on command. When you instruct Python to execute a function, it is said that…
- Chapter 1: Introduction to JavaWelcome to the first chapter of this introductory programming series. In this chapter, you will learn the basics of how programming languages make computers…
- Chapter 2: Hello, World.This chapter will introduce you to the IntelliJ IDE. We will explore the basics of building a program called Hello World, which simply prints the message…
- Chapter 3: Variables, Scanners & StringsThis chapter will explain what variables are and how they are used. You will learn about different types of variables (primitive data types), strings, and how…
- Chapter 4: Decision Making with Control StatementsComputers can do much more than take input and return a simple set of formatted output (like a basic calculator). They can actually decide and perform actions…
- Chapter 5: BigDecimals, Mutability & Basic Memory ConceptsIn this chapter, we will study BigDecimals and learn about how the JVM handles them in system memory. The BigDecimal class is used to perform calculations when…
- Chapter 6: Custom MethodsSo far in this series, all of our code has gone in the main method. A method is a block of code that gets executed when it's called and is associated with a…
- Chapter 7: LoopsBeing able to do the same tasks or computations repeatedly is one of the most useful things we can do with computers. Loops are blocks of code that can be…
- Chapter 8: RecursionThis chapter discusses recursion, or recursive loops. Recursive loops are a loop structure in which a method invokes itself until a certain condition is met…