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Guides related to software development or programming
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29 guides- Chapter 9: ArraysIn this chapter, we'll be examining arrays. An array is a collection of objects or variables of the same type. Each object or variable in an array is an…
- Chapter 10: ArrayListsIn the last chapter, you learned about arrays. One of the biggest limitations of arrays is their fixed size. A work around was discussed for expanding arrays…
- Chapter 11: Multidimensional ArraysA two-dimensional array is a data structure with two dimensions. You can think of it as a table with rows and columns. Keep in mind that data structures are…
- Chapter 12: Advanced String ConceptsStrings have been used throughout this series. By now, you should understand that strings hold a series of characters. In this chapter, you will learn more…
- Chapter 13: Exception Handling - Preventing ErrorsIn this chapter, you will learn ways to prevent users from unintentionally crashing your programs. The focus will be on try/catch blocks and using specific…
- Chapter 14: Basic File Input/OutputIn this chapter, you will learn how to use Java to interact with the computer's file system. We will use Java to read and save text files on the user's…
- Chapter 15: Object Oriented Design - Classes & ConstructorsWelcome to the first chapter on OOP! This is the first of several chapters on this subject. To begin, we will examine basic object-oriented design principles…
- Chapter 16: Java's Main MethodIn this chapter, we will explore what each keyword in the main method actually means as it relates to object-oriented programming and the scope of the method…
- Chapter 17: Class Inheritance (OOP)When used properly, inheritance allows us to extend the properties or methods of a class to its subclasses. It's like how a child inherits traits from their…